![]() ![]() Players can then see the "view" from that vehicle, as if they owned it. Limpet drones bury themselves beneath the ground, and clamp on to passing enemy vehicles. And to top it all off, they heal fast in tiberium deposits. Spider-like, their web launchers temporarily disable infantry, while dual cluster missile cannons are equally effective against buildings and vehicles. Their variety of weapons works on just about anything, making them a formidable enemy. New units are mainly based around existing structures or vehicles, and really the only novel addition is Nod's Reaper - a cyborg torso with an all-terrain walker base. C&C games have always played well alone, and the campaigns continue to find novel ways to challenge. The new single player campaigns follow the fortunes of both GDI and Nod, and are difficult enough to provide a serious challenge to veteran C&C fans - while the FMV clips linking missions live up to Tiberian Sun's high standards. UN-like, the GDI is developing new weapons in an effort to finish off the Brotherhood, which, deprived of its figurehead, is descending into infighting and anarchy. Kane - the charismatic but crazy leader of the Brotherhood of Nod - is missing, presumed dead. ![]() Has modified harvesters that look like cargo trains.Following the predictable success of C&C: Tiberian Sun, Westwood has played its usual trick - box up some new units and single-player levels with a sprinkling of new features, and watch the pounds flood in.įirestorm picks up the plot where Tiberian Sun ended. Now the Tiberium fields are towards the middle of the map allowing players to kill enemy harvs easier. The bastard child map of the map pack I made. Map is shaped like a X.Ī map inspired by BBG but slightly larger. Top vs bottom map with a choke point in the middle. Similar to Thorns but has a single choke point in the middle instead of three and then a two choke point divider behind that.Ī map similar to BBG but without divider wall between allies and my own style of choke point. Has a divider wall down the middle with three choke points. Very small map inspired by the Unreal Tournament map Thorns. I'm hoping these changes make players slightly more comfortable playing on them in multiplayer. The Tiberium is changed back to normal colors and does not spread to keep it within the tib train track barriers. ![]() I also gave them all free radar and removed any mod units they had. I just updated them a little bit like deleted their isomappack5 to make them smaller and remove the black terrain. ![]() These are some very old maps I made like in 2004 or something. ![]()
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